GDC is a week-long event for video game professionals. It allows developers to keep abreast of the industry's progress. Several members of the Microsoft Flight Simulator team attended.
For 5 days, video game professionals gather to exchange ideas, provide solutions and shape the future of the industry.
Our Technical Director Lionel Fuentes spoke in a session to explain the choices and techniques used to represent the Earth in the most realistic way possible, in Microsoft Flight Simulator. Let's have a look at the presentation!
Advanced Graphics Summit: Designing the Terrain System of 'Flight Simulator': Representing the Earth
LIONEL FUENTES - Technical Director
March 20 to 24, 2022
Download the presentation:
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